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Archive for April, 2011



Amazon.com Price: $25.08 (as of 2012-05-21 05:50:32 GMT) Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon.com at the time of purchase will apply to the purchase of this product.

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Wireless Java Programming for Enterprise Applications: Mobile Devices Go Corporate
 
Manufacturer: Wiley
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Learn how to utilize and combine today’s most important Java wireless technologies

Whether you are a seasoned wireless device programmer looking to extend your applications to the enterprise or an enterprise programmer planning to make your applications available anywhere and anytime using wireless devices, this book is for you.

Written by bestselling author Dan Harkey, with Shan Appajodu and Mike Larkin, this comprehensive book:

  • Describes a broad architecture for integrating wireless devices into enterprise applications
  • Surveys technologies for handheld devices that act as clients for enterprise applications–including handheld device features, wireless networking standards (1G to 4G), service technologies, middleware, content formats, and Java 2 Micro Edition (J2ME)
  • Gives in-depth programming tutorials for developing client applications using the Wireless Markup Language (WML), J2ME’s Mobile Information Device Profile (MIDP), VoiceXML, Java Card, and Bluetooth
  • Describes the role enterprise technologies play for supporting wireless device applications–including using Java 2 Enterprise Edition (J2EE) as a platform for developing the transcoding and personalization infrastructure for wireless devices and as a platform for writing applications
  • Explores Web services (SOAP, UDDI, and WSDL) as technologies for extending and integrating applications, and XML processing as a means to connect MIDP applications to the enterprise infrastructure
  • Provides an end-to-end application called the Campus Portal for Wireless Devices, which implements an architecture for supporting wireless clients and provides services for a university environment

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Google Web Toolkit Applications

Posted by admin On April - 9 - 2011ADD COMMENTS

Amazon.com Price: $44.33 (as of 2012-05-21 05:50:32 GMT) Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon.com at the time of purchase will apply to the purchase of this product.

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Google Web Toolkit Applications
 
Manufacturer: Addison-Wesley Professional
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“Ryan clearly understands the GWT value proposition and how GWT integrates into a diverse web technology stack–and not just in a theoretical way. With the popularity of gpokr.com and kdice.com, Ryan can speak with the authority of concrete success.”

Bruce Johnson, creator of Google Web Toolkit


“This book distinguishes itself from other books on GWT in that it walks through the entire process of building several nontrivial GWT applications, not the toy applications that most books present.”

R. Mark Volkmann, Object Computing, Inc.


Google™ Web Toolkit Applications is an excellent resource for any GWT developer. Solutions to challenges commonly encountered in GWT are presented through the design and development of actual applications. The applications developed throughout the text demonstrate best practices from simple UI design all the way to custom code generation, and are presented with little pretext about the amount of Java knowledge a given developer may have. Advanced concepts are not withheld but are presented in a way that will be understood by both novice and seasoned developers alike. Good application development practices and proper Model View Controller design is reinforced throughout the book, nearly guaranteeing that the reader will come away a better programmer. “

Jason Essington, Senior Web/Java Engineer, Green River Computing


“Dewsbury’s Google™ Web Toolkit Applications is a book for both experts and beginner programmers who want to discover this open source Java software development framework, as well as write Ajax applications. A very detailed book!”

Massimo Nardone, Advisory IT Security Architect

Accelerate and Simplify Ajax Development with Google Web Toolkit


Get the edge you need to deliver exceptional user experiences with Google™ Web Toolkit Applications, a guidebook that provides web developers with core information and instructions for creating rich web applications. Whether you’re a developer who needs to build a high-performance front end for Java, PHP, or Ruby applications, or to integrate with external web services, this resource from expert Google Web Toolkit (GWT) developer Ryan Dewsbury delivers the in-depth coverage you’ll need.


In this valuable book, insider Ryan Dewsbury provides instructions for using the robust tool set and gets you on your way to creating first-class web applications by providing a comprehensive overview of GWT technology. In addition, he shares his “in-the-trenches” insights on


  • Building elegant and responsive user interfaces with Cascading Style Sheets and GWT’s Widgets and Panels

  • Creating seamless user experiences through asynchronous communication with HTTP, REST, JSON/JSONP, and RPC Interoperating with web standards–such as XML, RSS, and Atom–and web services–such as Google Maps, Amazon Books, Yahoo! Search, Flickr, and Blogger

  • Overcoming browser security restrictions, such as HTTP’s two-connection limit and the Same-Origin policy

  • Accelerating development, using software engineering, code generation, internationalization, application patterns, and Java tools

  • Deploying for optimal performance with resource compression and caching

  • Building five non-trivial applications: a gadget application with a rich drag-and-drop interface, a multi-search application that makes requests to many search engines, a blog editor application for managing entries across multiple blogs, a web-based instant messenger, and a database manager for a traditional web page

This practical guide to GWT introduces you to the technology; provides techniques, tips, and examples; and puts you on the road to delivering top-notch user experiences for your web applications.

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Amazon.com Price: $29.94 (as of 2012-05-21 05:50:33 GMT) Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon.com at the time of purchase will apply to the purchase of this product.

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Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)
 
Manufacturer: Morgan Kaufmann
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Graphics and game developers must learn to program for mobility. This book will teach you how.

"This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come."
- Lincoln Wallen, CTO, Electronic Arts, Mobile

"This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject."
- Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University

"This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field."
- Sean Ellis, Consultant Graphics Engineer, ARM Ltd

The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline.

Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players.

The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G.

C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book.

The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing.

Along the way, readers will benefit from the hundreds of included tips, tricks and caveats.

*Written by key industry experts who helped develop the standards of the field

*Hands-on code examples are presented throughout the book, and are also offered on the companion website

*Provides examples in the two most popular programing interfaces, OpenGL ES and M3G

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Programming Mobile Objects With Java

Posted by admin On April - 3 - 2011ADD COMMENTS

Amazon.com Price: $49.07 (as of 2012-05-21 05:50:34 GMT) Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon.com at the time of purchase will apply to the purchase of this product.

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Programming Mobile Objects With Java
 
Manufacturer: Wiley
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With the promise of vastly enhancing the flexibility of programming, Mobile Objects are destined to be one of the next hot topics in the field. This book presents a practical programming guide to Mobile Objects. It not only discusses the concepts behind them but also demonstrates how they work with the leading technologies of the day, including CORBA, COM and DCOM, and Java. Fifteen design patterns in Mobile Objects are also provided. Includes CD-ROM with... * All Java and Design Patterns code. * Trial versions of Visibroker for Java, HORB, T-Bone, and Voyager.

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